Author Archives: pixelpusher

Computational Designer In Residence at Ravensbourne

I’ve recently been appointed as Computational Designer at Ravensbourne, which allows me to continue developing open source software for art and design and also teaching people how to make things using software (and programmable hardware).  Just as in my TEDx talk about the need for teaching technology and creativity, Ravensbourne has graciously agreed that “Computational [...]

Toad Particle Draw on Android

This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance for a jam session celebrating our friend Olivier Ruellet’s life and untimely death last year from what we think was swine [...]

Are Jobs Obsolete?

My response to Douglas Rushkoff’s article “Are Jobs Obsolete” that has provoked a bit of discussion. Rushkoff is an acquired taste. Really, it’s very hard to write as much as he does and make sense the entire time, and he does it pretty well by throwing some big ideas out there and provoking thought.  But [...]

Augmented Reality, Dancing, Creatures

Credits: Production, Art Direction, Illustrations, Animation: SDNA Programming, Animation: PixelPusher Recently I was asked by the visuals company SDNA to work with them on a public art game.  This would take the form of an interactive installation, shown around Worcestershire, as part of the 12 Moves Festival of Dance.  The idea was to get people, and [...]