Whitney Evolved at Kinetica 2012
Here is the program for our installation at the Kinetica Art Fair 2012, projected on the back wall:
Here is the program for our installation at the Kinetica Art Fair 2012, projected on the back wall:
BUY TICKETS HERE! Another Build Your Own Superhero workshop using Processing and the Kinect camera! The last one was awesome. This should be even better!
I’ve recently been appointed as Computational Designer at Ravensbourne, which allows me to continue developing open source software for art and design and also teaching people how to make things using software (and programmable hardware). Just as in my TEDx talk about the need for teaching technology and creativity, Ravensbourne has graciously agreed that “Computational [...]
Life, and how to put ProcessingJS into Wordpress the hard way.
This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance for a jam session celebrating our friend Olivier Ruellet’s life and untimely death last year from what we think was swine [...]
My response to Douglas Rushkoff’s article “Are Jobs Obsolete” that has provoked a bit of discussion. Rushkoff is an acquired taste. Really, it’s very hard to write as much as he does and make sense the entire time, and he does it pretty well by throwing some big ideas out there and provoking thought. But [...]
A few students of mine have been wondering about checking how much memory is being used on Android (using Processing) for their games, so I came up with a simple sketch that uses some built-in Android Debug features (reference here):
Credits: Production, Art Direction, Illustrations, Animation: SDNA Programming, Animation: PixelPusher Recently I was asked by the visuals company SDNA to work with them on a public art game. This would take the form of an interactive installation, shown around Worcestershire, as part of the 12 Moves Festival of Dance. The idea was to get people, and [...]
I put a few videos of the people-tracking system I’m using for Roundhouse’s Curtain Call up on youtube:
I have been commissioned by the Roundhouse as interactive developer on this project, working with artist and designer Joe Hardy to make his vision of a shimmering curtain of light that reacts to people’s presence a reality.