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	<title>pixelpusher :: pixel performance and art &#187; Blog</title>
	<atom:link href="http://pixelist.info/category/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelist.info</link>
	<description>The Pixelist</description>
	<lastBuildDate>Tue, 23 Feb 2010 18:45:46 +0000</lastBuildDate>
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		<title>Twitter Words Visualization</title>
		<link>http://pixelist.info/2010/02/23/twitter-words-visualization/</link>
		<comments>http://pixelist.info/2010/02/23/twitter-words-visualization/#comments</comments>
		<pubDate>Tue, 23 Feb 2010 12:51:20 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=468</guid>
		<description><![CDATA[
A visualization of each individual word used in twitter status updates overnight from 6PM GMT on Feb 22 2010 until 10AM GMT on Feb 23. Movement is caused by the list of words growing, as the program sees more individual words. Words used more often are larger and brighter (they grow logarithmically). There were a [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2010/02/23/twitter-words-visualization/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tests for a music video for PJE</title>
		<link>http://pixelist.info/2010/01/21/tests-for-a-music-video-for-pje/</link>
		<comments>http://pixelist.info/2010/01/21/tests-for-a-music-video-for-pje/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 16:54:47 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[1950s]]></category>
		<category><![CDATA[archive.org]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[PJE]]></category>
		<category><![CDATA[surreal]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=464</guid>
		<description><![CDATA[
I&#8217;m working on a music video for a song by PJE called The Employee and doing some tests.  The idea is to create the surrealistic daydream of a 1950&#8217;s woman on her first day on the assembly line of a dreary, machine-like typist job.  I&#8217;m doing all the visuals rendered in fluxus, cut with some [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2010/01/21/tests-for-a-music-video-for-pje/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Kitchen&#8217;s Augmented Reality Game</title>
		<link>http://pixelist.info/2010/01/13/the-kitchens-augmented-reality-game/</link>
		<comments>http://pixelist.info/2010/01/13/the-kitchens-augmented-reality-game/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 11:17:51 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://pixelist.info/2010/01/13/the-kitchens-augmented-reality-game/</guid>
		<description><![CDATA[

testing (b)ar

Originally uploaded by Kitchen Budapest


Gabor Papp and the gang at Kitchen Budapest (that&#8217;s in Hungary, for all you geography-averse Americans out there) are prototyping an augmented reality game which looks fantastic.  I really dig the chunky-but-glowy 3D horns! (Apparently done in Fluxus)
]]></description>
		<wfw:commentRss>http://pixelist.info/2010/01/13/the-kitchens-augmented-reality-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ICE_SNAKE==NOISE</title>
		<link>http://pixelist.info/2010/01/13/icesnakenoise/</link>
		<comments>http://pixelist.info/2010/01/13/icesnakenoise/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 10:58:40 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[audiovisual]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[icesnake]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[supercollider]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=460</guid>
		<description><![CDATA[
Recorded from a live performance.  My first audio-visual (not just visual) work in about 5 years.  Created for NOISE==NOISE and The Curiosity Collective&#8217;s JohnnyMass on 28 Dec. 2009.  Uses Fluxus &#38; SuperCollider.
]]></description>
		<wfw:commentRss>http://pixelist.info/2010/01/13/icesnakenoise/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Smooth Hands</title>
		<link>http://pixelist.info/2010/01/05/smooth-hands/</link>
		<comments>http://pixelist.info/2010/01/05/smooth-hands/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 14:37:26 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[extrusion]]></category>
		<category><![CDATA[fabrication]]></category>
		<category><![CDATA[FAIL]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://pixelist.info/2010/01/05/smooth-hands/</guid>
		<description><![CDATA[
hands-smooth-inner02
Originally uploaded by da mad pixelist

I&#8217;ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK).
So far, it has been a long learning process &#8211; first, making extrusions of my hands using Fluxus and [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Uzman Haque &amp; Adam Greenfield @ Space</title>
		<link>http://pixelist.info/2009/12/22/uzman-haque-adam-greenfield-space/</link>
		<comments>http://pixelist.info/2009/12/22/uzman-haque-adam-greenfield-space/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 12:10:26 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Pachube.com]]></category>
		<category><![CDATA[Space Studios]]></category>
		<category><![CDATA[talks]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[usman haque]]></category>

		<guid isPermaLink="false">http://pixelist.info/2009/12/22/uzman-haque-adam-greenfield-space/</guid>
		<description><![CDATA[If architecture is a form of conversation between a space and its inhabitants, to paraphrase Usman Haque, then the conversation between Haque and Adam Greenfield at Space Studios in Hackney was practically Victorian in its flourishes and monumental aspirations.  Like the massive ribcage of old steel forming the roof of St. Pancras rail station, this two-hour-long conversation enclosed a twisting, arterial jumble of ideas including the politics of data gathering; the psychology of groups; the usefulness of collective action; the organizing principles of cities; the near-extinction of modern architects.]]></description>
		<wfw:commentRss>http://pixelist.info/2009/12/22/uzman-haque-adam-greenfield-space/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>reaction-diffusion livedrawing</title>
		<link>http://pixelist.info/2009/12/15/reaction-diffusion-livedrawing/</link>
		<comments>http://pixelist.info/2009/12/15/reaction-diffusion-livedrawing/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 15:22:19 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://pixelist.info/2009/12/15/reaction-diffusion-livedrawing/</guid>
		<description><![CDATA[

reaction-diffusion livedrawing

Originally uploaded by da mad pixelist


I used claude&#8217;s reaction-diffusion shader that creates biological-growing patterns in realtime on some 3D drawn shapes in fluxus. Yum!
rdex fluxus is open source (as is rdex!) and available here:
code.google.com/p/rdex-fluxus/
]]></description>
		<wfw:commentRss>http://pixelist.info/2009/12/15/reaction-diffusion-livedrawing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Forking Claude&#8217;s rdex-client</title>
		<link>http://pixelist.info/2009/12/12/forking-claudes-rdex-client/</link>
		<comments>http://pixelist.info/2009/12/12/forking-claudes-rdex-client/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 16:47:24 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Claude-Heiland-Allen]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[rdex]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=429</guid>
		<description><![CDATA[As part of MakeArt 2009&#8217;s theme, forking (taking someone&#8217;s code and altering it so it becomes a new project built on top of it), I&#8217;ve forked Claude Heiland-Allen&#8217;s (claudius maximus) excellent rdex-client into an open source fluxus project on googlecode.
What this does is (from Claude&#8217;s site):
rdex-client is an installation that explores in    [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2009/12/12/forking-claudes-rdex-client/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MakeArt2009: Day 2</title>
		<link>http://pixelist.info/2009/12/12/makeart2009-day-2/</link>
		<comments>http://pixelist.info/2009/12/12/makeart2009-day-2/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 16:35:47 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[agoston nagy]]></category>
		<category><![CDATA[gabor papp]]></category>
		<category><![CDATA[goto10]]></category>
		<category><![CDATA[iohannes]]></category>
		<category><![CDATA[makeart2009]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[poitiers]]></category>
		<category><![CDATA[PureData]]></category>
		<category><![CDATA[wesley smith]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=425</guid>
		<description><![CDATA[Blogging from MakeArt 2009 in Poitiers, France. Tonight I&#8217;m watching presentations from  IOhannes M. Zmölnig (AT), Gábor Papp &#38; Agoston Nagy (HU), Wesley Smith (US).
IOhannes&#8217;s talk was about software as &#8220;intelligent&#8221; agents, which boiled down to programming using Pd (involving visual boxes you connect by wiring together bungee-like &#8220;patch cords&#8221;) using visual objects.  What [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2009/12/12/makeart2009-day-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>messing about with solid 3D geometry</title>
		<link>http://pixelist.info/2009/12/10/messing-about-with-solid-3d-geometry/</link>
		<comments>http://pixelist.info/2009/12/10/messing-about-with-solid-3d-geometry/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 15:32:32 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[scheme]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=422</guid>
		<description><![CDATA[Just a sketch, playing with &#8220;extruded shapes&#8221; &#8211; basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics.

Some code:

(require fluxus-016/shapes
scheme/list)

(clear)

(define l (build-list 20 (lambda (i)
(vector 0 0 (+ 10 (* -1 i))))))

(define w (build-list 20 (lambda (i)
(* 1 (+ 1 (sin (* 3.14156 (/ i 20))))))))

;(define w (build-list 10 (lambda [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2009/12/10/messing-about-with-solid-3d-geometry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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