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	<title>pixelpusher :: pixel performance and art &#187; 3D</title>
	<atom:link href="http://pixelist.info/tag/3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://pixelist.info</link>
	<description>The Pixelist</description>
	<lastBuildDate>Tue, 23 Feb 2010 18:45:46 +0000</lastBuildDate>
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		<title>Smooth Hands</title>
		<link>http://pixelist.info/2010/01/05/smooth-hands/</link>
		<comments>http://pixelist.info/2010/01/05/smooth-hands/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 14:37:26 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[extrusion]]></category>
		<category><![CDATA[fabrication]]></category>
		<category><![CDATA[FAIL]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[hand]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://pixelist.info/2010/01/05/smooth-hands/</guid>
		<description><![CDATA[
hands-smooth-inner02
Originally uploaded by da mad pixelist

I&#8217;ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK).
So far, it has been a long learning process &#8211; first, making extrusions of my hands using Fluxus and [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2010/01/05/smooth-hands/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>messing about with solid 3D geometry</title>
		<link>http://pixelist.info/2009/12/10/messing-about-with-solid-3d-geometry/</link>
		<comments>http://pixelist.info/2009/12/10/messing-about-with-solid-3d-geometry/#comments</comments>
		<pubDate>Thu, 10 Dec 2009 15:32:32 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[geometry]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[scheme]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=422</guid>
		<description><![CDATA[Just a sketch, playing with &#8220;extruded shapes&#8221; &#8211; basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics.

Some code:

(require fluxus-016/shapes
scheme/list)

(clear)

(define l (build-list 20 (lambda (i)
(vector 0 0 (+ 10 (* -1 i))))))

(define w (build-list 20 (lambda (i)
(* 1 (+ 1 (sin (* 3.14156 (/ i 20))))))))

;(define w (build-list 10 (lambda [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2009/12/10/messing-about-with-solid-3d-geometry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Toad Circle particle system</title>
		<link>http://pixelist.info/2009/12/04/toad-circle-particle-system/</link>
		<comments>http://pixelist.info/2009/12/04/toad-circle-particle-system/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 11:25:07 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[generative]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[paricles]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://pixelist.info/2009/12/04/toad-circle-particle-system/</guid>
		<description><![CDATA[ 

Click to Play
Playing with a circular particle system based on a water simulation, done using Fluxus (http://pawfal.org/fluxus). Energy is tranferred between adjacent toads, so after time they start to bounce back and forth chaotically.
Code:

; a simple script that looks like it could be made into a
; water simulation of some kind

(clear)

(require fluxus-016/shapes)

(hint-ignore-depth)

; dimensions of [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2009/12/04/toad-circle-particle-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://blip.tv/file/get/Pixelpusher-ToadCircleParticleSystem783.mov" length="152642016" type="video/quicktime" />
		</item>
		<item>
		<title>medusa &#8211; extruding drawing</title>
		<link>http://pixelist.info/2009/07/29/medusa-extruding-drawing/</link>
		<comments>http://pixelist.info/2009/07/29/medusa-extruding-drawing/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 16:41:46 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[experiments]]></category>
		<category><![CDATA[extrusion]]></category>
		<category><![CDATA[fluxus]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://pixelist.info/2009/07/29/medusa-extruding-drawing/</guid>
		<description><![CDATA[
medusa
Originally uploaded by da mad pixelist

I was playing around with Fluxus today and Dave&#8217;s new extruding library.  Now I can make drawings out of a collection of different 3d shapes along a path, and animate them growing&#8230; very fun stuff.  Hopefully this will make its way into a music video soon.  Code [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2009/07/29/medusa-extruding-drawing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sine-Line visual experiments</title>
		<link>http://pixelist.info/2008/04/01/sine-line-visual-experiments/</link>
		<comments>http://pixelist.info/2008/04/01/sine-line-visual-experiments/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 10:11:18 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[Visuals]]></category>

		<guid isPermaLink="false">http://pixelpusher.flkr.com/2008/04/01/sine-line-visual-experiments/</guid>
		<description><![CDATA[
Some works-in-progress I&#8217;ve been experimenting with &#8211; simple, colorful audio streams filtered according to frequency, sometimes rendered as 3D geometric shapes.  I&#8217;ll be performing this with Rob A. and Jag at the Minesweeper gig coming up.




 
]]></description>
		<wfw:commentRss>http://pixelist.info/2008/04/01/sine-line-visual-experiments/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>livepainter free software</title>
		<link>http://pixelist.info/2007/11/21/livepainter-free-software/</link>
		<comments>http://pixelist.info/2007/11/21/livepainter-free-software/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 15:45:11 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Visuals]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Drawn]]></category>
		<category><![CDATA[Golan-Levin]]></category>
		<category><![CDATA[graffiti]]></category>
		<category><![CDATA[GRL]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[Openlab]]></category>
		<category><![CDATA[opensource]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sofware]]></category>
		<category><![CDATA[Superdraw]]></category>
		<category><![CDATA[Yellowtail]]></category>

		<guid isPermaLink="false">http://pixelpusher.flkr.com/2007/11/21/livepainter-free-software/</guid>
		<description><![CDATA[
I&#8217;ve been playing with this excellent program originally done by Josh Nimoy for an installation with GRL (Graffiti Research Labs).   It&#8217;s a chunky, colorful, NYC-graffiti-style painting tool that works cross-platform and is open source. I&#8217;d been kicking around this idea in my head for awhile about creating a live performance painting tool, which [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2007/11/21/livepainter-free-software/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Wii Worlds 4 Player Visuals</title>
		<link>http://pixelist.info/2007/09/25/wii-worlds-4-player-visuals/</link>
		<comments>http://pixelist.info/2007/09/25/wii-worlds-4-player-visuals/#comments</comments>
		<pubDate>Tue, 25 Sep 2007 13:29:25 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[pixelism]]></category>
		<category><![CDATA[vj]]></category>
		<category><![CDATA[wii-worlds]]></category>
		<category><![CDATA[wiiremote]]></category>

		<guid isPermaLink="false">http://pixelpusher.flkr.com/2007/09/25/wii-worlds-4-player-visuals/</guid>
		<description><![CDATA[I&#8217;ve been working on some new collaborative visuals software for performance, and finally finished the first version of it.  Basically, it&#8217;s a modified and stripped down version of my main performance patch, Sine-Rave, without the audio analysis and effects.
What&#8217;s left are tumbling &#8220;worlds&#8221; engulfing the camera in layers, as if the camera was looking [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2007/09/25/wii-worlds-4-player-visuals/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>LFO Quaternion Objects for MaxMSPJitter</title>
		<link>http://pixelist.info/2007/09/10/lfo-quaternion-objects-for-maxmspjitter/</link>
		<comments>http://pixelist.info/2007/09/10/lfo-quaternion-objects-for-maxmspjitter/#comments</comments>
		<pubDate>Mon, 10 Sep 2007 17:42:43 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[maxmspjitter]]></category>

		<guid isPermaLink="false">http://pixelpusher.flkr.com/2007/09/10/lfo-quaternion-objects-for-maxmspjitter/</guid>
		<description><![CDATA[I&#8217;ve written a few helpful external objects for [tag]MaxMSPJitter[/tag] for dealing with [tag]3D[/tag] rotations.

They allow you to rotate objects without worrying about Gimbal lock, a condition where your rotating object spirals in a robotic manner instead of freely rotating in 3D space.Â   Source code in C is included.
Download the LFO Quaternion Objects here
Quaternion [...]]]></description>
		<wfw:commentRss>http://pixelist.info/2007/09/10/lfo-quaternion-objects-for-maxmspjitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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