messing about with solid 3D geometry
Just a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics. Some code:
Just a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics. Some code:
Click to Play Playing with a circular particle system based on a water simulation, done using Fluxus (http://pawfal.org/fluxus). Energy is tranferred between adjacent toads, so after time they start to bounce back and forth chaotically. Code: