
(Exhibition catalog for WAVING / DROWING by pixelpusher)
An interactive exhibition by the multimedia artist, pixelpusher – http://pixelist.info/
I am very pleased to announce my first solo exhibition, WAVING/DROWNING, brought to you by Artsite in Swindon, UK.
This series of works in sculpture, interactive projection, archival digital prints explores the shape of the hand in a series of modern mystical symbols. Their meaning is uncertain, removed from their traditional context: are they waving at us, or flailing in a sea of lost meaning?
- The exhibition will run from 24 May to 29 May, 2010 from 11 AM until 4 PM.
- There will be an artists talk on Wednesday 26th May from 5PM until 7PM.
- There will be a closing reception / private view on Saturday, May 29 from 4PM until 7PM
All these events will be at The Post Modern, Theatre Square, Swindon, SN1 1QN.
From 24 May to 29 May, 2010. Reception on Saturday, May 29.
A very limited number of signed, high-quality exhibition catalogs will be available for purchase at the gallery and artist’s talk, with a limited number of smaller versions given away free to visitors, while they last.
Please email info@pixelist.info if you are interested in purchasing prints of the works, or the works themselves.
MAP




No Comments
by pixelpusher on Tuesday 5 January 2010
[Blog, Visuals, images]

hands-smooth-inner02
Originally uploaded by da mad pixelist
I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK).
So far, it has been a long learning process – first, making extrusions of my hands using Fluxus and a custom-written OpenCV-based image-outline-tracer in C++ (using some OpenFrameworks); then, using Dave’s extrusion functions in fluxus mixed with my live-drawing sketches, coupled with the OBJ-file export, and finally imported into Blender (for some nice ray-tracing).
The trouble is, I can create 3D shapes but hey have no “solidity,” which means their outlines have no thickness. Apparently you can’t 3D print objects and just hope that they are thick enough, or tweak it on the machine, as I’d hoped. No, as with all computers and electronic devices, they only do EXACTLY what you tell them to do, and nothing more or less.
The image here is a reject from Fluxus/Blender, where I created an inner shape by duplicating the original shape and growing it outward along its normals (used for lighting, normals are perpendicular to the surface of the object, meaning they point exactly outwards and are useful for expanding shapes). The problem is that my shape is so complex, I can’t get away with simply growing it. I’m going to need to do some horrible maths, I can feel it…
Still, I really like this image. I’m a big fan of Salvador Dali (don’t laugh) and the infinite blue background and contrasting, surreally-melted hand shape in front lends this image a particularly Dali-esque quality, I think.
2 Comments