Tag: depth-of-field

  • Simple Depth-of-field in Processing

    I hacked up an example of doing depth-of-field in Processing, based in part on the Bloom example that comes with the GLGraphics library, and heavily in part on Memo’s pervious experiment with DOP.  It does depth-of-field based solely on the brightness of the pixels, and relies on the fact that the background is white, but […]