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	<title>pixelpusher :: pixel performance and art &#187; depth-of-field</title>
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		<title>Simple Depth-of-field in Processing</title>
		<link>http://pixelist.info/simple-depth-of-field-in-processing/</link>
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		<pubDate>Fri, 25 Jun 2010 16:59:09 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
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		<category><![CDATA[depth-of-field]]></category>
		<category><![CDATA[opengl]]></category>
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		<description><![CDATA[I hacked up an example of doing depth-of-field in Processing, based in part on the Bloom example that comes with the GLGraphics library, and heavily in part on Memo&#8217;s pervious experiment with DOP.  It does depth-of-field based solely on the brightness of the pixels, and relies on the fact that the background is white, but [...]]]></description>
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