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	<title>pixelpusher :: pixel performance and art &#187; design</title>
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	<description>The Pixelist</description>
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		<title>Uzman Haque &amp; Adam Greenfield @ Space</title>
		<link>http://pixelist.info/uzman-haque-adam-greenfield-space/</link>
		<comments>http://pixelist.info/uzman-haque-adam-greenfield-space/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 12:10:26 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[adam greenfield]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[Pachube.com]]></category>
		<category><![CDATA[Space Studios]]></category>
		<category><![CDATA[talks]]></category>
		<category><![CDATA[theory]]></category>
		<category><![CDATA[usman haque]]></category>

		<guid isPermaLink="false">http://pixelist.info/2009/12/22/uzman-haque-adam-greenfield-space/</guid>
		<description><![CDATA[If architecture is a form of conversation between a space and its inhabitants, to paraphrase Usman Haque, then the conversation between Haque and Adam Greenfield at Space Studios in Hackney was practically Victorian in its flourishes and monumental aspirations.  Like the massive ribcage of old steel forming the roof of St. Pancras rail station, this two-hour-long conversation enclosed a twisting, arterial jumble of ideas including the politics of data gathering; the psychology of groups; the usefulness of collective action; the organizing principles of cities; the near-extinction of modern architects.]]></description>
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		<title>Noise Spears Processing Sketch</title>
		<link>http://pixelist.info/noise-spears-processing-sketch/</link>
		<comments>http://pixelist.info/noise-spears-processing-sketch/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 12:13:48 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[flight404]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[sketch]]></category>
		<category><![CDATA[sourcecode]]></category>
		<category><![CDATA[toxi]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=230</guid>
		<description><![CDATA[This is my suped-up version of the old flight404 and toxi Processing sketch &#8211; it uses Perlin noise to create a moving field of very organic-looking daggers.  toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL.

Here is a short movie.
In search of inspiration, I stumbled [...]]]></description>
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<enclosure url="http://content.flkr.com/video/noisespearsOGL.mov" length="5881320" type="video/quicktime" />
<enclosure url="http://content.flkr.com/video/grass1222431634455.mov" length="19065978" type="video/quicktime" />
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		<title>New PP Logo</title>
		<link>http://pixelist.info/new-pp-logo/</link>
		<comments>http://pixelist.info/new-pp-logo/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 15:51:22 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[cannibalism]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[pixelpusher]]></category>
		<category><![CDATA[silly]]></category>

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		<description><![CDATA[
pp-chef-logo better
Originally uploaded by da mad pixelist

I&#8217;ve been looking at photos of restaurant logos where they have the foodstuffs cannibalizing members of their own foodstuff species &#8211; hotdogs eating hotdogs, chicken roasting chickens, etc.  It inspired me to recreate my logo from the perspective of a pixelist cannibalist.  Done in Inkscape (yay for [...]]]></description>
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