In case you didn't know, pixelpusher (evan.raskob) is a live video performance artist, or "pixelist" based in London, UK. Click the Info button above for hiring and contact info.
fluxus

WAVING/DROWNING

by pixelpusher on Tuesday 18 May 2010
[Blog, Performances, Upcoming Performances]

Booklet (exhibition catalog) for WAVING / DROWING by pixelpusher

(Exhibition catalog for WAVING / DROWING by pixelpusher)

An interactive exhibition by the multimedia artist, pixelpusherhttp://pixelist.info/

I am very pleased to announce my first solo exhibition, WAVING/DROWNING, brought to you by Artsite in Swindon, UK.

This series of works in sculpture, interactive projection, archival digital prints explores the shape of the hand in a series of modern mystical symbols. Their meaning is uncertain, removed from their traditional context: are they waving at us, or flailing in a sea of lost meaning?

  • The exhibition will run from 24 May to 29 May, 2010 from 11 AM until 4 PM.
  • There will be an artists talk on Wednesday 26th May from 5PM until 7PM.
  • There will be a closing reception / private view on Saturday, May 29 from 4PM until 7PM

All these events will be at The Post Modern, Theatre Square, Swindon, SN1 1QN.
From 24 May to 29 May, 2010.  Reception on Saturday, May 29.

A very limited number of signed, high-quality exhibition catalogs will be available for purchase at the gallery and artist’s talk, with a limited number of smaller versions given away free to visitors, while they last.

Please email info@pixelist.info if you are interested in purchasing prints of the works, or the works themselves.

MAP

WAVING/DROWNING by pixelpusher 24-29 May 2010

WAVING/DROWNING by pixelpusher 24-29 May 2010

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Tests for a music video for PJE

by pixelpusher on Thursday 21 January 2010
[Blog, Visuals, video]

I’m working on a music video for a song by PJE called The Employee and doing some tests.  The idea is to create the surrealistic daydream of a 1950’s woman on her first day on the assembly line of a dreary, machine-like typist job.  I’m doing all the visuals rendered in fluxus, cut with some excellent archival footage of office films from archive.org.  This one, a 1950’s film called “Office Etiquette” is singular for having some really nice, sweeping, tracking chots mixed with good close-ups, which work well in a music video.  The original has such a cheery attitude about mind-numbing, repetitive busywork that is practically crawling on its knees and begging to be subverted.

I will first cut the video as a straight music video, with close/wide/tracking shots and clean cuts to the beat, then add in the surrealistic, colorful 3D animations done using fluxus and bit by bit break down its sanity.  Look here for more…

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ICE_SNAKE==NOISE

by pixelpusher on Wednesday 13 January 2010
[Blog, Visuals, video]

Recorded from a live performance.  My first audio-visual (not just visual) work in about 5 years.  Created for NOISE==NOISE and The Curiosity Collective’s JohnnyMass on 28 Dec. 2009.  Uses Fluxus & SuperCollider.

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Smooth Hands

by pixelpusher on Tuesday 5 January 2010
[Blog, Visuals, images]

hands-smooth-inner02

Originally uploaded by da mad pixelist

I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK).

So far, it has been a long learning process – first, making extrusions of my hands using Fluxus and a custom-written OpenCV-based image-outline-tracer in C++ (using some OpenFrameworks); then, using Dave’s extrusion functions in fluxus mixed with my live-drawing sketches, coupled with the OBJ-file export, and finally imported into Blender (for some nice ray-tracing).

The trouble is, I can create 3D shapes but hey have no “solidity,” which means their outlines have no thickness. Apparently you can’t 3D print objects and just hope that they are thick enough, or tweak it on the machine, as I’d hoped. No, as with all computers and electronic devices, they only do EXACTLY what you tell them to do, and nothing more or less.

The image here is a reject from Fluxus/Blender, where I created an inner shape by duplicating the original shape and growing it outward along its normals (used for lighting, normals are perpendicular to the surface of the object, meaning they point exactly outwards and are useful for expanding shapes). The problem is that my shape is so complex, I can’t get away with simply growing it. I’m going to need to do some horrible maths, I can feel it…

Still, I really like this image.  I’m a big fan of Salvador Dali (don’t laugh) and the infinite blue background and contrasting, surreally-melted hand shape in front lends this image a particularly Dali-esque quality, I think.

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Forking Claude’s rdex-client

by pixelpusher on Saturday 12 December 2009
[Blog]

reaction diffusion visuals on the GPU in Fluxus

reaction diffusion visuals on the GPU in Fluxus

As part of MakeArt 2009’s theme, forking (taking someone’s code and altering it so it becomes a new project built on top of it), I’ve forked Claude Heiland-Allen’s (claudius maximus) excellent rdex-client into an open source fluxus project on googlecode.

What this does is (from Claude’s site):

rdex-client is an installation that explores in an autonomous hyperspace mathematical model, searching for interesting emergent behaviour (life-alike, alife).

The model is a kind of continuous non-linear cellular automaton, based on partial differential equations representing chemistry of two reagents involving reaction and diffusion.

The mathematical equations of the model have four parameters, that need to be set to concrete values when running the simulation. rdex-client explores this 4D parameter space at random.

(the fluxus version doesn’t do the sophisticated analysis stuff yet, like Claude’s does)

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