In case you didn't know, pixelpusher (evan.raskob) is a live video performance artist, or "pixelist" based in London, UK. Click the Info button above for hiring and contact info.
opengl

Simple Depth-of-field in Processing

by pixelpusher on Friday 25 June 2010
[Blog]

I hacked up an example of doing depth-of-field in Processing, based in part on the Bloom example that comes with the GLGraphics library, and heavily in part on Memo’s pervious experiment with DOP.  It does depth-of-field based solely on the brightness of the pixels, and relies on the fact that the background is white, but heck it’s decent.  I’ll use this for an upcoming black-and-white realtime Processing project.  Note: this won’t run on an old minimac or Macbook or netbook, I tried and it fails because of lack of OpenGL shader support.

Code at http://stuff.openlabworkshops.org/dof_test_2.zip

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Noise Spears Processing Sketch

by pixelpusher on Friday 26 September 2008
[Blog, Software, images]

This is my suped-up version of the old flight404 and toxi Processing sketch – it uses Perlin noise to create a moving field of very organic-looking daggers.  toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL.

Noise Spears - PixelPusher (after toxi and flight404)

Noise Spears - PixelPusher (after toxi and flight404)

Read on for more plus source code

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