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	<title>pixelpusher :: pixel performance and art &#187; opengl</title>
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		<title>Simple Depth-of-field in Processing</title>
		<link>http://pixelist.info/simple-depth-of-field-in-processing/</link>
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		<pubDate>Fri, 25 Jun 2010 16:59:09 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
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		<category><![CDATA[depth-of-field]]></category>
		<category><![CDATA[opengl]]></category>
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		<description><![CDATA[I hacked up an example of doing depth-of-field in Processing, based in part on the Bloom example that comes with the GLGraphics library, and heavily in part on Memo&#8217;s pervious experiment with DOP.  It does depth-of-field based solely on the brightness of the pixels, and relies on the fact that the background is white, but [...]]]></description>
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		<title>Noise Spears Processing Sketch</title>
		<link>http://pixelist.info/noise-spears-processing-sketch/</link>
		<comments>http://pixelist.info/noise-spears-processing-sketch/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 12:13:48 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
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		<category><![CDATA[flight404]]></category>
		<category><![CDATA[grass]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[processing]]></category>
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		<category><![CDATA[sketch]]></category>
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		<category><![CDATA[toxi]]></category>

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		<description><![CDATA[This is my suped-up version of the old flight404 and toxi Processing sketch &#8211; it uses Perlin noise to create a moving field of very organic-looking daggers.  toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL. Here is a short movie. In search of inspiration, [...]]]></description>
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