Tag Archives: processing

Computational Designer In Residence at Ravensbourne

I’ve recently been appointed as Computational Designer at Ravensbourne, which allows me to continue developing open source software for art and design and also teaching people how to make things using software (and programmable hardware).  Just as in my TEDx talk about the need for teaching technology and creativity, Ravensbourne has graciously agreed that “Computational [...]

Toad Particle Draw on Android

This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance for a jam session celebrating our friend Olivier Ruellet’s life and untimely death last year from what we think was swine [...]

Processing Minimal Scenegraph

I’ve been thinking recently about Processing and animation.  One of the really nice things about it is that it lets you build up visuals from the ground up, from fairly minimal amounts of code and basic shapes.  Contrast this with Flash (ActionScript 3.0) where immediately you are using complex objects with a display hierarchy built-in. [...]

Review: Art at The Big Chill

The result of Drawn Together at The Big Chill festival, 4-8 August 2010: More images here and here Drawn together is an interactive installation project, exploring creative crowd sourcing in hand drawn music videos.   It allows groups of individuals to create a music video by asking each of them to visually interpret small sections of [...]