Tag Archives: processing.org

Toad Particle Draw on Android

This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance for a jam session celebrating our friend Olivier Ruellet’s life and untimely death last year from what we think was swine [...]

Review: Art at The Big Chill

The result of Drawn Together at The Big Chill festival, 4-8 August 2010: More images here and here Drawn together is an interactive installation project, exploring creative crowd sourcing in hand drawn music videos.   It allows groups of individuals to create a music video by asking each of them to visually interpret small sections of [...]

Simple Depth-of-field in Processing

I hacked up an example of doing depth-of-field in Processing, based in part on the Bloom example that comes with the GLGraphics library, and heavily in part on Memo’s pervious experiment with DOP.  It does depth-of-field based solely on the brightness of the pixels, and relies on the fact that the background is white, but [...]