Tag: programming

  • Creative Pact Day 3: Knocking Things About

    Result – this is actually game-like! Today’s lesson in that things are always more difficult than they seem.  Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my TouchSprites so they could detect when a finger dragged over them and subsequently would knock them about, but had a bit of trouble.  Apparently, as I’ve…

  • Creative Pact Day 2: CatFishTron

    Today I’m going to create more of a “game,” eventually called CatFishTron.  No, really.  I’ll be learning how to add sound to a game, a moving background, and maybe, if I have time, add some self-removing sprites (for explosions, etc!) First task – to make a sprite “blow-up” in AndEngine you use a SequenceModifier and…

  • Creative Pact Day 1: AndEngine Physics pt 1

    For Creative Pact 2010 I’m going to be teaching myself how to make a game using the open source AndEngine for Android mobile devices.  apparently, Android apps are the next goldrush, the biggest thing since skinny jeans, and I never got a pair of skinny jeans so I might as well jump in the deep…

  • Featured on SketchPatch

    I’m proud to announce that the gang at SketchPatch.net were kind enough to make me the featured artist this month! For those of you who haven’t seen it, SketchPatch is a playground for Processing sketches, where you can create, edit, share, and copy others’ sketches.  All sketches on the site are Creative Commons  3.0 attribution…

  • medusa – extruding drawing

    medusa Originally uploaded by da mad pixelist I was playing around with Fluxus today and Dave’s new extruding library. Now I can make drawings out of a collection of different 3d shapes along a path, and animate them growing… very fun stuff. Hopefully this will make its way into a music video soon. Code included…