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Creative Pact Day 1: AndEngine Physics pt 1
For Creative Pact 2010 I’m going to be teaching myself how to make a game using the open source AndEngine for Android mobile devices. apparently, Android apps are the next goldrush, the biggest thing since skinny jeans, and I never got a pair of skinny jeans so I might as well jump in the deep […]
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Smooth Hands
hands-smooth-inner02 Originally uploaded by da mad pixelist I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK). So far, it has been a long learning process – first, making extrusions of my hands […]
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Top Hat Heads
Click to Play More fun with old-tymey animations in fluxus, “parenting” objects so they move together, and making rings of things This video was originally shared on blip.tv by pixelpusher with a Creative Commons Attribution-NonCommercial 3.0 license.
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car circle sketch
Click to Play done in fluxus
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Noise Spears Processing Sketch
This is my suped-up version of the old flight404 and toxi Processing sketch – it uses Perlin noise to create a moving field of very organic-looking daggers. toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL.
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Sine-Line visual experiments
Some works-in-progress I’ve been experimenting with – simple, colorful audio streams filtered according to frequency, sometimes rendered as 3D geometric shapes. I’ll be performing this with Rob A. and Jag at the Minesweeper gig coming up.
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movement bubbles sketch
I was playing around with doing some object tracking and movement recognition when I started playing and came up with a quick sketch that turns detected movement into bubbles. It’s a good starting point for a series of interactive works, I think. I can see adding image textures to the bubbles, as well as making […]