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	<title>pixelpusher :: pixel performance and art &#187; Software</title>
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		<title>NYLON CityBlob</title>
		<link>http://pixelist.info/2008/06/05/nylon-cityblob/</link>
		<comments>http://pixelist.info/2008/06/05/nylon-cityblob/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 15:24:42 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Evan-Raskob]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[new-york]]></category>
		<category><![CDATA[nyloncityblob]]></category>

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		<description><![CDATA[A software art project that remixes the skylines and sights of cities I&#8217;ve lived in and visited.  Download at: NYLONCityBlob

Awhile back, in 2006, I put my lifelong obsession with New York City&#8217;s buildings to good use.  2006 was the year my wife and I moved to London to start a new life as [...]]]></description>
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		<title>movement bubbles sketch</title>
		<link>http://pixelist.info/2008/02/25/movement-bubbles-sketch/</link>
		<comments>http://pixelist.info/2008/02/25/movement-bubbles-sketch/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 15:10:20 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bubbles]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[sketch]]></category>

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		<description><![CDATA[
I was playing around with doing some object tracking and movement recognition when I started playing and came up with a quick sketch that turns detected movement into bubbles.  It&#8217;s a good starting point for a series of interactive works, I think.  I can see adding image textures to the bubbles, as well [...]]]></description>
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		<title>Study: Negative Space</title>
		<link>http://pixelist.info/2008/02/01/study-negative-space/</link>
		<comments>http://pixelist.info/2008/02/01/study-negative-space/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 15:48:58 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[John-Maeda]]></category>
		<category><![CDATA[negative-space]]></category>
		<category><![CDATA[pixelist]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sketches]]></category>
		<category><![CDATA[wiiremote]]></category>

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		<description><![CDATA[
I&#8217;ve been a bit obsessed with [tag]John Maeda[/tag]&#8217;s book, Maeda@Media.  It&#8217;s a very visual journey through his works and artistic process.  I find his work very minimalist, which is fitting for a man who wrote a book called &#8220;Simplicity.&#8221;   Not only is it minimalist, but essential, in many ways &#8211; stripped [...]]]></description>
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		<title>Wii Worlds 4 Player Visuals</title>
		<link>http://pixelist.info/2007/09/25/wii-worlds-4-player-visuals/</link>
		<comments>http://pixelist.info/2007/09/25/wii-worlds-4-player-visuals/#comments</comments>
		<pubDate>Tue, 25 Sep 2007 13:29:25 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[pixelism]]></category>
		<category><![CDATA[vj]]></category>
		<category><![CDATA[wii-worlds]]></category>
		<category><![CDATA[wiiremote]]></category>

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		<description><![CDATA[I&#8217;ve been working on some new collaborative visuals software for performance, and finally finished the first version of it.  Basically, it&#8217;s a modified and stripped down version of my main performance patch, Sine-Rave, without the audio analysis and effects.
What&#8217;s left are tumbling &#8220;worlds&#8221; engulfing the camera in layers, as if the camera was looking [...]]]></description>
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