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	<title>pixelpusher :: pixel performance and art &#187; Software</title>
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		<title>Creative Pact Day 6: SeaGame v001</title>
		<link>http://pixelist.info/creative-pact-day-6-seagame-v00/</link>
		<comments>http://pixelist.info/creative-pact-day-6-seagame-v00/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 16:47:22 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[creativepact]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[seagame]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=583</guid>
		<description><![CDATA[Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it.  I finished some more assets &#8211; rocks and shells and things you find near the water, traced from some pictures I took on the banks of the Thames.  The goal is to collect the buried treasure [...]]]></description>
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		<title>Creative Pact Day 3: Knocking Things About</title>
		<link>http://pixelist.info/creative-pact-day-3-knocking-things-about/</link>
		<comments>http://pixelist.info/creative-pact-day-3-knocking-things-about/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 14:20:57 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[AndEngine]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[creativepact]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[headaches]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=570</guid>
		<description><![CDATA[Result &#8211; this is actually game-like!
Today&#8217;s lesson in that things are always more difficult than they seem.  Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my TouchSprites so they could detect when a finger dragged over them and subsequently would knock them about, but had a bit of trouble.  Apparently, as I&#8217;ve learned [...]]]></description>
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		<title>Creative Pact Day 2: CatFishTron</title>
		<link>http://pixelist.info/creative-pact-day-2-catfishtron/</link>
		<comments>http://pixelist.info/creative-pact-day-2-catfishtron/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 18:14:54 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[code]]></category>
		<category><![CDATA[creativepact]]></category>
		<category><![CDATA[eclipse]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://pixelist.info/?p=566</guid>
		<description><![CDATA[Today I&#8217;m going to create more of a &#8220;game,&#8221; eventually called CatFishTron.  No, really.  I&#8217;ll be learning how to add sound to a game, a moving background, and maybe, if I have time, add some self-removing sprites (for explosions, etc!)
First task &#8211; to make a sprite &#8220;blow-up&#8221; in AndEngine you use a SequenceModifier and attach [...]]]></description>
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		<title>NYLON CityBlob</title>
		<link>http://pixelist.info/nylon-cityblob/</link>
		<comments>http://pixelist.info/nylon-cityblob/#comments</comments>
		<pubDate>Thu, 05 Jun 2008 15:24:42 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Evan-Raskob]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[new-york]]></category>
		<category><![CDATA[nyloncityblob]]></category>

		<guid isPermaLink="false">http://pixelist.info/2008/06/05/nylon-cityblob/</guid>
		<description><![CDATA[A software art project that remixes the skylines and sights of cities I&#8217;ve lived in and visited.  Download at: NYLONCityBlob

Awhile back, in 2006, I put my lifelong obsession with New York City&#8217;s buildings to good use.  2006 was the year my wife and I moved to London to start a new life as [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>movement bubbles sketch</title>
		<link>http://pixelist.info/movement-bubbles-sketch/</link>
		<comments>http://pixelist.info/movement-bubbles-sketch/#comments</comments>
		<pubDate>Mon, 25 Feb 2008 15:10:20 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[bubbles]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[sketch]]></category>

		<guid isPermaLink="false">http://pixelpusher.flkr.com/2008/02/25/movement-bubbles-sketch/</guid>
		<description><![CDATA[
I was playing around with doing some object tracking and movement recognition when I started playing and came up with a quick sketch that turns detected movement into bubbles.  It&#8217;s a good starting point for a series of interactive works, I think.  I can see adding image textures to the bubbles, as well [...]]]></description>
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		<item>
		<title>Study: Negative Space</title>
		<link>http://pixelist.info/study-negative-space/</link>
		<comments>http://pixelist.info/study-negative-space/#comments</comments>
		<pubDate>Fri, 01 Feb 2008 15:48:58 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[John-Maeda]]></category>
		<category><![CDATA[negative-space]]></category>
		<category><![CDATA[pixelist]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[processing]]></category>
		<category><![CDATA[sketches]]></category>
		<category><![CDATA[wiiremote]]></category>

		<guid isPermaLink="false">http://pixelpusher.flkr.com/2008/02/01/study-negative-space/</guid>
		<description><![CDATA[
I&#8217;ve been a bit obsessed with [tag]John Maeda[/tag]&#8217;s book, Maeda@Media.  It&#8217;s a very visual journey through his works and artistic process.  I find his work very minimalist, which is fitting for a man who wrote a book called &#8220;Simplicity.&#8221;   Not only is it minimalist, but essential, in many ways &#8211; stripped [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Wii Worlds 4 Player Visuals</title>
		<link>http://pixelist.info/wii-worlds-4-player-visuals/</link>
		<comments>http://pixelist.info/wii-worlds-4-player-visuals/#comments</comments>
		<pubDate>Tue, 25 Sep 2007 13:29:25 +0000</pubDate>
		<dc:creator>pixelpusher</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[maxmspjitter]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[pixelism]]></category>
		<category><![CDATA[vj]]></category>
		<category><![CDATA[wii-worlds]]></category>
		<category><![CDATA[wiiremote]]></category>

		<guid isPermaLink="false">http://pixelpusher.flkr.com/2007/09/25/wii-worlds-4-player-visuals/</guid>
		<description><![CDATA[I&#8217;ve been working on some new collaborative visuals software for performance, and finally finished the first version of it.  Basically, it&#8217;s a modified and stripped down version of my main performance patch, Sine-Rave, without the audio analysis and effects.
What&#8217;s left are tumbling &#8220;worlds&#8221; engulfing the camera in layers, as if the camera was looking [...]]]></description>
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