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Non-moving Images

Hand-waving-time-slices test

Hand-waving-time-slices test

Originally uploaded by da mad pixelist

For an upcoming exhibition (my first solo exhibition) I’ve been working on a series of 5-7 new works, from interactive software to prints to sculpture. These tests are from a live capture of my hand opening and closing in front of a camera attached to the computer, using custom written software (a bit of OpenFrameworks and lots of standard C++) that exports each individual motion into a vector-graphics file (SVG) that I can edit and send to a laser-cutter (in our excellent arts workshops at UCA Farnham) to create a sculpture that solidifies the motion into a physical object.

This test is about 80% size, and about 25% of the total slices (the rest I will add this week). Its using 6mm plywood from the local building shop, and will be 78 unique slices in total when finished, connected together at the bottom via a metal cable.

Exhibition details:

artsite.ltd.uk/exnew/

24 May – 29 May – Waving / Drowning

An interactive exhibition by pixelpusher – pixelist.info/

This series of works re-imagines the artist’s hand in a number of different mediums as a series of modern mystical symbols. Their meaning is uncertain, removed from their traditional context: are they waving at us, or flailing in a sea of lost meaning?

Smooth Hands

hands-smooth-inner02

Originally uploaded by da mad pixelist

I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK).

So far, it has been a long learning process – first, making extrusions of my hands using Fluxus and a custom-written OpenCV-based image-outline-tracer in C++ (using some OpenFrameworks); then, using Dave’s extrusion functions in fluxus mixed with my live-drawing sketches, coupled with the OBJ-file export, and finally imported into Blender (for some nice ray-tracing).

The trouble is, I can create 3D shapes but hey have no “solidity,” which means their outlines have no thickness. Apparently you can’t 3D print objects and just hope that they are thick enough, or tweak it on the machine, as I’d hoped. No, as with all computers and electronic devices, they only do EXACTLY what you tell them to do, and nothing more or less.

The image here is a reject from Fluxus/Blender, where I created an inner shape by duplicating the original shape and growing it outward along its normals (used for lighting, normals are perpendicular to the surface of the object, meaning they point exactly outwards and are useful for expanding shapes). The problem is that my shape is so complex, I can’t get away with simply growing it. I’m going to need to do some horrible maths, I can feel it…

Still, I really like this image.  I’m a big fan of Salvador Dali (don’t laugh) and the infinite blue background and contrasting, surreally-melted hand shape in front lends this image a particularly Dali-esque quality, I think.

Featured on SketchPatch

I’m proud to announce that the gang at SketchPatch.net were kind enough to make me the featured artist this month!

PixelPusher's SketchPatch Sketches

For those of you who haven’t seen it, SketchPatch is a playground for Processing sketches, where you can create, edit, share, and copy others’ sketches.  All sketches on the site are Creative Commons  3.0 attribution licensed, which means you can copy the code and use it as long as you give credit to the original author(s).

Resonance Ghent Review

Resonance Livecoding with Gabor and PixelPusher

Resonance Livecoding with Gabor and PixelPusher, photo by Dave Griffiths

Resonance Ghent invited a group of livecoders, audio and visual to perform livecoding all day in the delightful little gallery Espace Ladda, next to the Vooruit cutlural center, in the center of town. As a piece of what can almost be described as “productive performance art” we sat in a tight circle of laptops enmeshed with projectors and surrounded by projection screens, grinding out audio and visuals from live software coding. Interested people wandered around us, and occasionally asked what we were doing, sparking off some pleasant conversations about all things art, code, visual, and audio.

The Resonance festival as seen by Spin Magazine (video).

Photos from Bram De Jong.

Dave Griffith’s blog recap of Resonance (with pics)

Read On for More about the festival…

Noise Spears Processing Sketch

This is my suped-up version of the old flight404 and toxi Processing sketch – it uses Perlin noise to create a moving field of very organic-looking daggers.  toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL.

Noise Spears - PixelPusher (after toxi and flight404)

Noise Spears - PixelPusher (after toxi and flight404)

Read on for more plus source code

Immersion Wrap-up 7 Aug 2008

Thanks to all who packed in The Flea Pit to hear and see the last Immersion night.  Alias had his Immersion pixelist debut during Dr. No’s and Straight’s rather laid-back sets.  I rolled out my new Jellotail live drawing software during Michael Santos’s richly textured tones and got so immersed in the performance that I forgot to change visuals.  Special gues VJ and VJ Loops impresario Kyle Lyons was in from Spain to provide some visual cover to the machine gun synths of Jamka, while Dr. Mo accompanied the very danceable beats of Manchester’s MOQ.  Somehow, though, it was slub who brought the house down at the end with their autonomous-robot-drum-machine-livecoding-textual-based-computer-sound-madness culminating in crashing (or at least shutting down in a not-so-safe manner) all their laptops at the apex of their sonic madness.

Thanks to all who came, and those who performed! Definitely one of my favorite Immersion nights.

Area10 Media Lab Gig

the beardos

Originally uploaded by yaxu


Yaxu (Alex McLean of http://lurk.org) captured this great shot from Area 10 Medialab launch gig this weekend. I have a nice hi-res video of the event, plus some of the other performances, which I’ll upload soon. I also have some great audio and video (audio straight from the soundboard, really clean and clear as a mountain spring) from the last Immersion that I’ve been meaning to post. My computer had a Quicktime meltdown, but is back in fine working shape again and ready to spend hours rendering quality video once more.

UPDATE: Oli (yesyesnono.com) has some more photos

Some video and more can be found here

Immersion 7 Feb 2008 Wrap-up

My first thought after (and during) this past Immersion at The Flea Pit, London – Where did all you people come from?! People were queued up in the hallway leading to the performance wing of The Pit for almost the entire night. It got so crowded that I had to stop videoing the event, people were in the way of my camera. We had to trust our laptop screen in the back while doing visuals because we couldn’t see past the crowd to the screens!

Of course, this is a good thing. Thanks to everyone who showed up! Your enthusiasm and energy makes these (free) events worthwhile.

Immersion 7 Feb 2008 Set 1a
PixelPusher Set 1 with Gabrial Da Piaz (Quicktime divx, 19MB)

Read on for videos and images and more

video – Immersion 6 Dec 2007 Set 2 with 0 > 1

Energetic and and intense set from PixelPusher (visuals) and 0 > 1 (sound). Dang it, there was such good bass in the room when I recorded this track, but my camera microphone didn’t pick up any of it. To get the full experience, get out a large metallic drum and give it a good whack whenever you see the visuals in the background flicker (they were working off the bass volume). I might have 0 > 1 re-do this track if/when we decide to put out an Immersion DVD.

PixelPusher and 0 > 1 2007-12-6 Immersion 1
Quicktime dvx ~189MB

more pics:

PixelPusher and Gareth Mitchell 2007-12-6 Immersion 2
PixelPusher and Gareth Mitchell 2007-12-6 Immersion 3
PixelPusher and Gareth Mitchell 2007-12-6 Immersion 4