Tag: 3D

  • Spiral tests in 3D

    Spiral tests in 3D

    This weekend I’m using toxiclibs to create better 3D geometry for my 3D printable spirals, so I won’t have to use any support material and the end result will be a smoother shape that is much faster to print. I’m using splines (smooth curves) to create geometry and smooth over my blockier, hand-crafted, simply down-sampled…

  • Making Solid Sounds Talk at Dorkbot London Dec 15th 2014

    Making Solid Sounds Talk at Dorkbot London Dec 15th 2014

    I’ll be giving a talk Monday December 15th, 2014 at Dorkbot London about my work in sound sculpting.  This was partially inspired by some work I’ve done for the new BA (hons) Design & Coding course at Ravensbourne.

  • ARToolKitPlus in Cinder

    UPDATE: THERE IS NOW A BETTER VERSION HERE   Well, there you go.  I decided not to use OpenFrameworks for my project, after all.  I think Cinder looks more promising.  So, I spent a few hours today getting to know Cinder, and porting the ARToolKitPlus example to it. This is my first attempt at a…

  • Smooth Hands

    hands-smooth-inner02 Originally uploaded by da mad pixelist I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK). So far, it has been a long learning process – first, making extrusions of my hands…

  • messing about with solid 3D geometry

    Just a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics. Some code:

  • Toad Circle particle system

    Click to Play Playing with a circular particle system based on a water simulation, done using Fluxus (http://pawfal.org/fluxus). Energy is tranferred between adjacent toads, so after time they start to bounce back and forth chaotically. Code:

  • medusa – extruding drawing

    medusa Originally uploaded by da mad pixelist I was playing around with Fluxus today and Dave’s new extruding library. Now I can make drawings out of a collection of different 3d shapes along a path, and animate them growing… very fun stuff. Hopefully this will make its way into a music video soon. Code included…

  • Sine-Line visual experiments

    Some works-in-progress I’ve been experimenting with – simple, colorful audio streams filtered according to frequency, sometimes rendered as 3D geometric shapes. I’ll be performing this with Rob A. and Jag at the Minesweeper gig coming up.

  • livepainter free software

    I’ve been playing with this excellent program originally done by Josh Nimoy for an installation with GRL (Graffiti Research Labs). It’s a chunky, colorful, NYC-graffiti-style painting tool that works cross-platform and is open source. I’d been kicking around this idea in my head for awhile about creating a live performance painting tool, which isn’t exactly…

  • Wii Worlds 4 Player Visuals

    I’ve been working on some new collaborative visuals software for performance, and finally finished the first version of it. Basically, it’s a modified and stripped down version of my main performance patch, Sine-Rave, without the audio analysis and effects.