Category: programming

  • Winter Particles

    Happy Holidays! It’s been ages since I posted anything, mostly because I’ve been so busy teaching at UCA Farnham and Openlab Workshops. Here’s a little something for the holidays. The code is below, and the source image was courtesy of Jan Tik on Flickr.

  • Creative Pact Day 6: SeaGame v001

    Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it.  I finished some more assets – rocks and shells and things you find near the water, traced from some pictures I took on the banks of the Thames.  The goal is to collect the buried treasure…

  • Creative Pact Day 5: Beach Game

    I have this idea of doing a game where you dig in the sand and find buried treasure.  Trying to get it done in a day is tricky… I basically finished making some assets today (only have about 1.5 hrs or so to do it in).   Here are a few cute lil’ images I…

  • Creative Pact Day 3: Knocking Things About

    Result – this is actually game-like! Today’s lesson in that things are always more difficult than they seem.  Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my TouchSprites so they could detect when a finger dragged over them and subsequently would knock them about, but had a bit of trouble.  Apparently, as I’ve…

  • Creative Pact Day 2: CatFishTron

    Today I’m going to create more of a “game,” eventually called CatFishTron.  No, really.  I’ll be learning how to add sound to a game, a moving background, and maybe, if I have time, add some self-removing sprites (for explosions, etc!) First task – to make a sprite “blow-up” in AndEngine you use a SequenceModifier and…

  • Marching Gloves Rocks and Code

    Marching Rocks, Gloves & Code Experimental electronica: new, old and somewhere in-between. Saturday 24th October 7pm – Later. FREE at SPACE, 129 – 131 Mare Street, London E8 3RH SPACE and Culture Lab (Newcastle) come together to bring you an evening of experimental electronica, featuring performances from:  Jamie Allen’s CircuitMusic, Jo Kazuhiro, PixelH8, Massive Black…

  • Pixelpusher and The Cane Toads at Shunt

    The Cane Toad Orchestra featuring PixelPusher (or so I like to call it) is playing Shunt next Thursday, Oct 1, 2009, as part of Toplap’s Livecode stage.  That’s right, we’ll have no choice but to make some livecoded music and visuals, and that means sonic and visual anarchy of the most chill quality, kind of…

  • Processing Workshop 17 Sept

    I’m giving a Processing workshop about how to make things happen with sound, at Space Studio, Hackney.  Details at http://openlabworkshops.org and http://openlabworkshops.org/workshop-space-studios-17-sept-2009/

  • Happy Thanksgiving 2008!

    For all you Americans out there. Here is a Processing sketch of some bouncy turkeys for you to play with. Happy Turkey Day!

  • Noise Spears Processing Sketch

    This is my suped-up version of the old flight404 and toxi Processing sketch – it uses Perlin noise to create a moving field of very organic-looking daggers.  toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL.