Category: creating

  • Cross Squawk at Ravensbourne

    Cross Squawk at Ravensbourne

    After over a year, I’m happy to announce that my project Cross Squawk is being shown at Ravensbourne! There is a detailed record and explanation of the project and philosophy behind it here. The opening event will be 7-9PM on Wednesday 17th April at Ravensbourne: [mapsmarker marker=”1″] You can find a detailed presentation on it…

  • Whitney Evolved at Kinetica 2012

    Here is the program for our installation at the Kinetica Art Fair 2012, projected on the back wall:  

  • Toad Particle Draw on Android

    This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance for a jam session celebrating our friend Olivier Ruellet’s life and untimely death last year from what we think was swine…

  • Free Memory in Android

    A few students of mine have been wondering about checking how much memory is being used on Android (using Processing) for their games, so I came up with a simple sketch that uses some built-in Android Debug features (reference here):

  • New ARToolkitPlus for Cinder Release

    Just wanted to announce that I’ve updated the ARToolKit block to use much better methods for detecting and loading patterns and also integrating proper 3D positioning, as people have asked for. The newest version should be here: http://code.google.com/p/artoolkitplus-for-cinder/downloads/list  

  • ARToolkitPlus Cinderblock released

    I’ve finally had a moment to release this (much better) version of ARToolkitPlus for Cinder, for both Windows and OS X. Get it here: http://code.google.com/p/artoolkitplus-for-cinder/

  • Processing Minimal Scenegraph

    I’ve been thinking recently about Processing and animation.  One of the really nice things about it is that it lets you build up visuals from the ground up, from fairly minimal amounts of code and basic shapes.  Contrast this with Flash (ActionScript 3.0) where immediately you are using complex objects with a display hierarchy built-in.…

  • ARToolKitPlus in OpenFrameworks

    I’ve been working on an interesting project for early 2011 using augmented reality (AR) and Animata (from Kitchen Budapest). I’ve looked at using Processing for it, and Flash, but nothing really speaks to me as far as speed and reliability and flexibility of development.  So I looked into OpenFrameworks and ARToolKitPlus, which was recommended to…

  • Winter Particles

    Happy Holidays! It’s been ages since I posted anything, mostly because I’ve been so busy teaching at UCA Farnham and Openlab Workshops. Here’s a little something for the holidays. The code is below, and the source image was courtesy of Jan Tik on Flickr.

  • Creative Pact Day 6: SeaGame v001

    Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it.  I finished some more assets – rocks and shells and things you find near the water, traced from some pictures I took on the banks of the Thames.  The goal is to collect the buried treasure…