Tag: animation

  • pollution visualisations for dfuse

    pollution visualisations for dfuse

    I was asked to do a couple of quickie visualisations of pollution-related stats (oil consumption, co2 usage) for Mike of dfuse, and decided it would be fun to try it in D3.  The resulting code is in my gihub, along with links to the data and live visualisations (with some pretty colors and animations!)

  • messing about with solid 3D geometry

    Just a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics. Some code:

  • Toad Circle particle system

    Click to Play Playing with a circular particle system based on a water simulation, done using Fluxus (http://pawfal.org/fluxus). Energy is tranferred between adjacent toads, so after time they start to bounce back and forth chaotically. Code: