Hey all, I’m off to MakeArt 2010 in Poitiers, France for the next 5 days to show a completely free/open source version of Drawn Together!
Creative Pact Day 6: SeaGame v001
Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it. I finished some more assets – rocks and shells and things you find near the water, traced from some pictures I took on the banks of the Thames. The goal is to collect the buried treasure […]
Creative Pact Day 3: Knocking Things About
Result – this is actually game-like! Today’s lesson in that things are always more difficult than they seem. Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my TouchSprites so they could detect when a finger dragged over them and subsequently would knock them about, but had a bit of trouble. Apparently, as I’ve […]
Creative Pact Day 2: CatFishTron
Today I’m going to create more of a “game,” eventually called CatFishTron. No, really. I’ll be learning how to add sound to a game, a moving background, and maybe, if I have time, add some self-removing sprites (for explosions, etc!) First task – to make a sprite “blow-up” in AndEngine you use a SequenceModifier and […]
A software art project that remixes the skylines and sights of cities I’ve lived in and visited. Download at: NYLONCityBlob Awhile back, in 2006, I put my lifelong obsession with New York City’s buildings to good use. 2006 was the year my wife and I moved to London to start a new life as expatriates, […]
movement bubbles sketch
I was playing around with doing some object tracking and movement recognition when I started playing and came up with a quick sketch that turns detected movement into bubbles. It’s a good starting point for a series of interactive works, I think. I can see adding image textures to the bubbles, as well as making […]
Study: Negative Space
I’ve been a bit obsessed with [tag]John Maeda[/tag]’s book, Maeda@Media. It’s a very visual journey through his works and artistic process. I find his work very minimalist, which is fitting for a man who wrote a book called “Simplicity.” Not only is it minimalist, but essential, in many ways – stripped to the core. At […]
Wii Worlds 4 Player Visuals
I’ve been working on some new collaborative visuals software for performance, and finally finished the first version of it. Basically, it’s a modified and stripped down version of my main performance patch, Sine-Rave, without the audio analysis and effects.