Tag: game

  • Spoke and LivePrinter at the V&A

    Spoke and LivePrinter at the V&A

    We’ll be at the V&A for the Digital Weekend next weekend, both days.  I’ve got 2 projects – a board game for storytelling about AI, machine learning, automation, etc. and my live 3D printer project.  Make sure to sign up here!

  • Creative Pact Day 6: SeaGame v001

    Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it.  I finished some more assets – rocks and shells and things you find near the water, traced from some pictures I took on the banks of the Thames.  The goal is to collect the buried treasure…

  • Creative Pact Day 5: Beach Game

    I have this idea of doing a game where you dig in the sand and find buried treasure.  Trying to get it done in a day is tricky… I basically finished making some assets today (only have about 1.5 hrs or so to do it in).   Here are a few cute lil’ images I…

  • Creative Pact Day 3: Knocking Things About

    Result – this is actually game-like! Today’s lesson in that things are always more difficult than they seem.  Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my TouchSprites so they could detect when a finger dragged over them and subsequently would knock them about, but had a bit of trouble.  Apparently, as I’ve…

  • Creative Pact Day 2: CatFishTron

    Today I’m going to create more of a “game,” eventually called CatFishTron.  No, really.  I’ll be learning how to add sound to a game, a moving background, and maybe, if I have time, add some self-removing sprites (for explosions, etc!) First task – to make a sprite “blow-up” in AndEngine you use a SequenceModifier and…

  • Creative Pact Day 1: AndEngine Physics pt 1

    For Creative Pact 2010 I’m going to be teaching myself how to make a game using the open source AndEngine for Android mobile devices.  apparently, Android apps are the next goldrush, the biggest thing since skinny jeans, and I never got a pair of skinny jeans so I might as well jump in the deep…