Tag: mobile

  • Creative Pact Day 3: Knocking Things About

    Result – this is actually game-like! Today’s lesson in that things are always more difficult than they seem.  Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my TouchSprites so they could detect when a finger dragged over them and subsequently would knock them about, but had a bit of trouble.  Apparently, as I’ve […]

  • building an android app

    Giant Google Android statue with puppy and cupcake by ToastyKen, on Flickr I decided to take the plunge and develop an Android app.  We’ve got a good idea for a game for all ages.  A really good idea.  I could have started on a iPhone/iPad app, but I am put off by Apple’s “curatorial” ways […]