Simple Depth-of-field in Processing
I hacked up an example of doing depth-of-field in Processing, based in part on the Bloom example that comes with the GLGraphics library, and heavily in part on Memo’s pervious experiment with DOP. It does depth-of-field based solely on the brightness of the pixels, and relies on the fact that the background is white, but […]
Noise Spears Processing Sketch
This is my suped-up version of the old flight404 and toxi Processing sketch – it uses Perlin noise to create a moving field of very organic-looking daggers. toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL.