Creative Pact Day 1: AndEngine Physics pt 1
For Creative Pact 2010 I’m going to be teaching myself how to make a game using the open source AndEngine for Android mobile devices. apparently, Android apps are the next goldrush, the biggest thing since skinny jeans, and I never got a pair of skinny jeans so I might as well jump in the deep […]
hands-smooth-inner02 Originally uploaded by da mad pixelist I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK). So far, it has been a long learning process – first, making extrusions of my hands […]
Top Hat Heads
Click to Play More fun with old-tymey animations in fluxus, “parenting” objects so they move together, and making rings of things This video was originally shared on blip.tv by pixelpusher with a Creative Commons Attribution-NonCommercial 3.0 license.
car circle sketch
Click to Play done in fluxus
Noise Spears Processing Sketch
This is my suped-up version of the old flight404 and toxi Processing sketch – it uses Perlin noise to create a moving field of very organic-looking daggers. toxi used it for hairs, and now I made an intricate version that uses 3D daggers drawn using OpenGL.
Sine-Line visual experiments
Some works-in-progress I’ve been experimenting with – simple, colorful audio streams filtered according to frequency, sometimes rendered as 3D geometric shapes. I’ll be performing this with Rob A. and Jag at the Minesweeper gig coming up.
movement bubbles sketch
I was playing around with doing some object tracking and movement recognition when I started playing and came up with a quick sketch that turns detected movement into bubbles. It’s a good starting point for a series of interactive works, I think. I can see adding image textures to the bubbles, as well as making […]