Category: communicating

  • Teaching social skills?

    Teaching social skills?

    I’m doing a little research into group work and assessment (remember, I teach at a UK university – Ravensbourne‘s Web Media BA program, to be exact) and reading David Boud’s “Enhancing Learning through Self Assessment” in preparation for another term of new units with some fresh (for me) exercises to get students assessing one another…

  • Computational Designer In Residence at Ravensbourne

    I’ve recently been appointed as Computational Designer at Ravensbourne, which allows me to continue developing open source software for art and design and also teaching people how to make things using software (and programmable hardware).  Just as in my TEDx talk about the need for teaching technology and creativity, Ravensbourne has graciously agreed that “Computational…

  • Life, and Processingjs in WordPress

    Life, and how to put ProcessingJS into Wordpress the hard way.

  • Toad Particle Draw on Android

    This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance for a jam session celebrating our friend Olivier Ruellet’s life and untimely death last year from what we think was swine…

  • Are Jobs Obsolete?

    My response to Douglas Rushkoff’s article “Are Jobs Obsolete” that has provoked a bit of discussion. Rushkoff is an acquired taste. Really, it’s very hard to write as much as he does and make sense the entire time, and he does it pretty well by throwing some big ideas out there and provoking thought.  But…

  • Free Memory in Android

    A few students of mine have been wondering about checking how much memory is being used on Android (using Processing) for their games, so I came up with a simple sketch that uses some built-in Android Debug features (reference here):

  • Augmented Reality, Dancing, Creatures

    Credits: Production, Art Direction, Illustrations, Animation: SDNA Programming, Animation: PixelPusher Recently I was asked by the visuals company SDNA to work with them on a public art game.  This would take the form of an interactive installation, shown around Worcestershire, as part of the 12 Moves Festival of Dance.  The idea was to get people, and…

  • Video Tracking for Curtain Call

    I put a few videos of the people-tracking system I’m using for Roundhouse’s Curtain Call up on youtube:

  • Setting up for The Curtain at Roundhouse

    I have been commissioned by the Roundhouse as interactive developer on this project, working with artist and designer Joe Hardy to make his vision of a shimmering curtain of light that reacts to people’s presence a reality.

  • Protected: Kinect Hacking

    There is no excerpt because this is a protected post.