Category: communicating

  • Winter Particles

    Happy Holidays! It’s been ages since I posted anything, mostly because I’ve been so busy teaching at UCA Farnham and Openlab Workshops. Here’s a little something for the holidays. The code is below, and the source image was courtesy of Jan Tik on Flickr.

  • Using the Output Plug to Drive a Solenoid

    Output plug: http://cafe.jeelabs.net/lab/op1/#index3h1 JeeNode v5: http://talk.jeelabs.net/topic/207 “To drive a small lamp or motor, you connect it between COM and the output pin(s), and you connect the power supply between COM and GND. You can probably find many examples when googling for details regarding the ULN2803 chip on that board.”

  • Drawn Together at MakeArt2010

    The opening reception at MakeArt in Poitiers, France last night was great – over 100 people, and enough participated in my Drawn Together project to animate the first 20 seconds of Chris McCormick’s energetic track “Sphereflake” twice over:

  • MakeArt 2010

    Hey all, I’m off to MakeArt 2010 in Poitiers, France for the next 5 days to show a completely free/open source version of Drawn Together!

  • Drawn Together, post-AND Festival

    The newest version (description of the project here), about 80% of the way done, thanks to another 90 frames drawn by some lovely people at the Interface Amnesty exhibition at the NoiseLab in Manchester, as part of the AND Festival.

  • Halloween Lightbox

    Using the Dimmer Plug and a Jeenode to create a box of LEDs that blinks when tilted, with a brightness control (and future wireless capability…) Check the PCA9635 data sheet for programming details. Took me a bit to figure out how to vary the brightness of each LED individually, and to turn them on in…

  • Creative Pact Day 8

    I swear I did something, but I ran out of time to post it. First, I registered FLKR as a merchant on the Android Marketplace, so I can start selling games.  Second, I added some much needed difficulty to the SeaGame prototype, so a giant fish swims by occasionally and blocks you from collecting treasure,…

  • Creative Pact Day 7: Auduino

    IMG_3783 Originally uploaded by da mad pixelist Today was prep day for the first One Button Devices workshop for Openlab Workshops, so I dusted off the Arduino and sensors to make this simple “theramin-style” synthesizer using an infrared distance sensor and the Audiuno code form the lovely folks at Tinker.it.

  • Creative Pact Day 6: SeaGame v001

    Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it.  I finished some more assets – rocks and shells and things you find near the water, traced from some pictures I took on the banks of the Thames.  The goal is to collect the buried treasure…

  • Creative Pact Day 5: Beach Game

    I have this idea of doing a game where you dig in the sand and find buried treasure.  Trying to get it done in a day is tricky… I basically finished making some assets today (only have about 1.5 hrs or so to do it in).   Here are a few cute lil’ images I…