Category: communicating

  • Google’s GWT for Web Games

    I’ve been (slowly) working on a side project with my students that is a Processing “games engine” – or at least, a system for developing games in a reusable and sane way using Processing, that deploys onto Android, the web, etc. Then I saw what Google’s been up to.

  • TEDxKids Brussels 2011 Video

    Videos have just been posted for all the TEDxKids talks. Here is ours on creativity, art, and technology, and teaching people the “can do” and “can think” spirit:

  • Web Audio – It is finally (almost) here?

    You might have seen that the new Angry Birds for Chrome has audio support but it falls back on Flash. Boo. Cheating. Then I saw this – http://sdfphd.net/creativepact2010/sdfahDev_0007.html – and realized that making proper music in a web browser isn’t just a far-off dream anymore. See what you can do with Javascript, the new web…

  • TEDxKids Brussels 2011

    Last week (June 1st) the gang at TWSU (Technology Will Save Us) and I took two groups of about twenty 10-yr-olds through a basic soldering workshop as part of TEDxKids Brussels 2011 This was both one of the most tiring and most inspiring workshops I’ve ever taught, with the added bonus that directly afterwards we gave…

  • oops

    oops Originally uploaded by da mad pixelist This is why you should never trust the Internets. This is also how I blew out my only phototransistor and IR LED (from RadioShack! 2002! If it wasn’t blown out from sitting in the sun for 8 years, already)

  • ARToolkitPlus Cinderblock released

    I’ve finally had a moment to release this (much better) version of ARToolkitPlus for Cinder, for both Windows and OS X. Get it here: http://code.google.com/p/artoolkitplus-for-cinder/

  • Processing Minimal Scenegraph

    I’ve been thinking recently about Processing and animation.  One of the really nice things about it is that it lets you build up visuals from the ground up, from fairly minimal amounts of code and basic shapes.  Contrast this with Flash (ActionScript 3.0) where immediately you are using complex objects with a display hierarchy built-in.…

  • Tracking Multiple Different AR Markers

    Yes that’s right… multiple marker tracking in ARToolKitPlus on Cinder! And, fully configurable, using files loaded at runtime, on WINDOWS and OS X. Dear God. It wasn’t easy… the documentation is like wading through a river of feces and trying to pick out the proper bit of corn.  (You’re welcome for that image, enjoy your…

  • ARToolKitPlus in Cinder

    UPDATE: THERE IS NOW A BETTER VERSION HERE   Well, there you go.  I decided not to use OpenFrameworks for my project, after all.  I think Cinder looks more promising.  So, I spent a few hours today getting to know Cinder, and porting the ARToolKitPlus example to it. This is my first attempt at a…

  • ARToolKitPlus in OpenFrameworks

    I’ve been working on an interesting project for early 2011 using augmented reality (AR) and Animata (from Kitchen Budapest). I’ve looked at using Processing for it, and Flash, but nothing really speaks to me as far as speed and reliability and flexibility of development.  So I looked into OpenFrameworks and ARToolKitPlus, which was recommended to…