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Drawn Together at MakeArt2010
The opening reception at MakeArt in Poitiers, France last night was great – over 100 people, and enough participated in my Drawn Together project to animate the first 20 seconds of Chris McCormick’s energetic track “Sphereflake” twice over:
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MakeArt 2010
Hey all, I’m off to MakeArt 2010 in Poitiers, France for the next 5 days to show a completely free/open source version of Drawn Together!
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Drawn Together, post-AND Festival
The newest version (description of the project here), about 80% of the way done, thanks to another 90 frames drawn by some lovely people at the Interface Amnesty exhibition at the NoiseLab in Manchester, as part of the AND Festival.
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Halloween Lightbox
Using the Dimmer Plug and a Jeenode to create a box of LEDs that blinks when tilted, with a brightness control (and future wireless capability…) Check the PCA9635 data sheet for programming details. Took me a bit to figure out how to vary the brightness of each LED individually, and to turn them on in…
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Creative Pact Day 8
I swear I did something, but I ran out of time to post it. First, I registered FLKR as a merchant on the Android Marketplace, so I can start selling games. Second, I added some much needed difficulty to the SeaGame prototype, so a giant fish swims by occasionally and blocks you from collecting treasure,…
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Creative Pact Day 7: Auduino
IMG_3783 Originally uploaded by da mad pixelist Today was prep day for the first One Button Devices workshop for Openlab Workshops, so I dusted off the Arduino and sensors to make this simple “theramin-style” synthesizer using an infrared distance sensor and the Audiuno code form the lovely folks at Tinker.it.
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Creative Pact Day 6: SeaGame v001
Today (for Creative Pact 2010) I took my little game engine and created a fully working game out of it. I finished some more assets – rocks and shells and things you find near the water, traced from some pictures I took on the banks of the Thames. The goal is to collect the buried treasure…
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Creative Pact Day 5: Beach Game
I have this idea of doing a game where you dig in the sand and find buried treasure. Trying to get it done in a day is tricky… I basically finished making some assets today (only have about 1.5 hrs or so to do it in). Here are a few cute lil’ images I…
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Creative Pact Day 4
So, today I didn’t do anything for the creative pact. Marcus and I were doing some filming tests for his Tiny Dancer project, which involves a bunch of live tracing of people’s outlines while dancing. It’s written in OpenFrameworks (well, C++ really) and uses a serious amount of multi-threaded asynchronous queues so that it can…
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Creative Pact Day 3: Knocking Things About
Result – this is actually game-like! Today’s lesson in that things are always more difficult than they seem. Tried adding a MotionEvent.ACTION_MOVED detector to the onSceneTouchEvent() method of my TouchSprites so they could detect when a finger dragged over them and subsequently would knock them about, but had a bit of trouble. Apparently, as I’ve…