Spiral tests in 3D
This weekend I’m using toxiclibs to create better 3D geometry for my 3D printable spirals, so I won’t have to use any support material and the end result will be a smoother shape that is much faster to print. I’m using splines (smooth curves) to create geometry and smooth over my blockier, hand-crafted, simply down-sampled […]
Making Solid Sounds Talk at Dorkbot London Dec 15th 2014
I’ll be giving a talk Monday December 15th, 2014 at Dorkbot London about my work in sound sculpting. This was partially inspired by some work I’ve done for the new BA (hons) Design & Coding course at Ravensbourne.
ARToolKitPlus in Cinder
UPDATE: THERE IS NOW A BETTER VERSION HERE Well, there you go. I decided not to use OpenFrameworks for my project, after all. I think Cinder looks more promising. So, I spent a few hours today getting to know Cinder, and porting the ARToolKitPlus example to it. This is my first attempt at a […]
hands-smooth-inner02 Originally uploaded by da mad pixelist I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK). So far, it has been a long learning process – first, making extrusions of my hands […]
messing about with solid 3D geometry
Just a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics. Some code:
Toad Circle particle system
Click to Play Playing with a circular particle system based on a water simulation, done using Fluxus (http://pawfal.org/fluxus). Energy is tranferred between adjacent toads, so after time they start to bounce back and forth chaotically. Code:
medusa – extruding drawing
medusa Originally uploaded by da mad pixelist I was playing around with Fluxus today and Dave’s new extruding library. Now I can make drawings out of a collection of different 3d shapes along a path, and animate them growing… very fun stuff. Hopefully this will make its way into a music video soon. Code included […]
Sine-Line visual experiments
Some works-in-progress I’ve been experimenting with – simple, colorful audio streams filtered according to frequency, sometimes rendered as 3D geometric shapes. I’ll be performing this with Rob A. and Jag at the Minesweeper gig coming up.
livepainter free software
I’ve been playing with this excellent program originally done by Josh Nimoy for an installation with GRL (Graffiti Research Labs). It’s a chunky, colorful, NYC-graffiti-style painting tool that works cross-platform and is open source. I’d been kicking around this idea in my head for awhile about creating a live performance painting tool, which isn’t exactly […]
Wii Worlds 4 Player Visuals
I’ve been working on some new collaborative visuals software for performance, and finally finished the first version of it. Basically, it’s a modified and stripped down version of my main performance patch, Sine-Rave, without the audio analysis and effects.