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Spiral tests in 3D
This weekend I’m using toxiclibs to create better 3D geometry for my 3D printable spirals, so I won’t have to use any support material and the end result will be a smoother shape that is much faster to print. I’m using splines (smooth curves) to create geometry and smooth over my blockier, hand-crafted, simply down-sampled…
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Making Solid Sounds Talk at Dorkbot London Dec 15th 2014
I’ll be giving a talk Monday December 15th, 2014 at Dorkbot London about my work in sound sculpting. This was partially inspired by some work I’ve done for the new BA (hons) Design & Coding course at Ravensbourne.
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ARToolKitPlus in Cinder
UPDATE: THERE IS NOW A BETTER VERSION HERE Well, there you go. I decided not to use OpenFrameworks for my project, after all. I think Cinder looks more promising. So, I spent a few hours today getting to know Cinder, and porting the ARToolKitPlus example to it. This is my first attempt at a…
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Smooth Hands
hands-smooth-inner02 Originally uploaded by da mad pixelist I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK). So far, it has been a long learning process – first, making extrusions of my hands…
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messing about with solid 3D geometry
Just a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics. Some code:
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Toad Circle particle system
Click to Play Playing with a circular particle system based on a water simulation, done using Fluxus (http://pawfal.org/fluxus). Energy is tranferred between adjacent toads, so after time they start to bounce back and forth chaotically. Code:
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medusa – extruding drawing
medusa Originally uploaded by da mad pixelist I was playing around with Fluxus today and Dave’s new extruding library. Now I can make drawings out of a collection of different 3d shapes along a path, and animate them growing… very fun stuff. Hopefully this will make its way into a music video soon. Code included…
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Sine-Line visual experiments
Some works-in-progress I’ve been experimenting with – simple, colorful audio streams filtered according to frequency, sometimes rendered as 3D geometric shapes. I’ll be performing this with Rob A. and Jag at the Minesweeper gig coming up.
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livepainter free software
I’ve been playing with this excellent program originally done by Josh Nimoy for an installation with GRL (Graffiti Research Labs). It’s a chunky, colorful, NYC-graffiti-style painting tool that works cross-platform and is open source. I’d been kicking around this idea in my head for awhile about creating a live performance painting tool, which isn’t exactly…
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Wii Worlds 4 Player Visuals
I’ve been working on some new collaborative visuals software for performance, and finally finished the first version of it. Basically, it’s a modified and stripped down version of my main performance patch, Sine-Rave, without the audio analysis and effects.