Tag: cinder

  • Augmented Reality, Dancing, Creatures

    Credits: Production, Art Direction, Illustrations, Animation: SDNA Programming, Animation: PixelPusher Recently I was asked by the visuals company SDNA to work with them on a public art game.  This would take the form of an interactive installation, shown around Worcestershire, as part of the 12 Moves Festival of Dance.  The idea was to get people, and…

  • Video Tracking for Curtain Call

    I put a few videos of the people-tracking system I’m using for Roundhouse’s Curtain Call up on youtube:

  • Setting up for The Curtain at Roundhouse

    I have been commissioned by the Roundhouse as interactive developer on this project, working with artist and designer Joe Hardy to make his vision of a shimmering curtain of light that reacts to people’s presence a reality.

  • New ARToolkitPlus for Cinder Release

    Just wanted to announce that I’ve updated the ARToolKit block to use much better methods for detecting and loading patterns and also integrating proper 3D positioning, as people have asked for. The newest version should be here: http://code.google.com/p/artoolkitplus-for-cinder/downloads/list  

  • ARToolkitPlus Cinderblock released

    I’ve finally had a moment to release this (much better) version of ARToolkitPlus for Cinder, for both Windows and OS X. Get it here: http://code.google.com/p/artoolkitplus-for-cinder/

  • Tracking Multiple Different AR Markers

    Yes that’s right… multiple marker tracking in ARToolKitPlus on Cinder! And, fully configurable, using files loaded at runtime, on WINDOWS and OS X. Dear God. It wasn’t easy… the documentation is like wading through a river of feces and trying to pick out the proper bit of corn.  (You’re welcome for that image, enjoy your…

  • ARToolKitPlus in Cinder

    UPDATE: THERE IS NOW A BETTER VERSION HERE   Well, there you go.  I decided not to use OpenFrameworks for my project, after all.  I think Cinder looks more promising.  So, I spent a few hours today getting to know Cinder, and porting the ARToolKitPlus example to it. This is my first attempt at a…