Sound Spirals, Provocative Plastics, Oscilloscopes, Hands
I recently gave a talk at the Provocative Plastics conference at the Museum of Design in Plastics at the Arts University Bournemouth. My presentation slides are online, and hopefully the video of the talk will be uploaded soon (as promised). Currently, The Sound Spirals are made with some custom software fast-prototyped in Processing (yes I […]
Spiral tests in 3D
This weekend I’m using toxiclibs to create better 3D geometry for my 3D printable spirals, so I won’t have to use any support material and the end result will be a smoother shape that is much faster to print. I’m using splines (smooth curves) to create geometry and smooth over my blockier, hand-crafted, simply down-sampled […]
Making Solid Sounds Talk at Dorkbot London Dec 15th 2014
I’ll be giving a talk Monday December 15th, 2014 at Dorkbot London about my work in sound sculpting. This was partially inspired by some work I’ve done for the new BA (hons) Design & Coding course at Ravensbourne.
Whitney Evolved at Kinetica 2012
Here is the program for our installation at the Kinetica Art Fair 2012, projected on the back wall:
BYOSH Workshop Again!
BUY TICKETS HERE! Another Build Your Own Superhero workshop using Processing and the Kinect camera! The last one was awesome. This should be even better!
Computational Designer In Residence at Ravensbourne
I’ve recently been appointed as Computational Designer at Ravensbourne, which allows me to continue developing open source software for art and design and also teaching people how to make things using software (and programmable hardware). Just as in my TEDx talk about the need for teaching technology and creativity, Ravensbourne has graciously agreed that “Computational […]
Toad Particle Draw on Android
This is a bit silly – been playing with Processing, getting into the deep geometric capabilities of toxiclibs and GLGraphics and Android. It started as a new VJ… er, “pixelist” app for live performance for a jam session celebrating our friend Olivier Ruellet’s life and untimely death last year from what we think was swine […]
Processing Minimal Scenegraph
I’ve been thinking recently about Processing and animation. One of the really nice things about it is that it lets you build up visuals from the ground up, from fairly minimal amounts of code and basic shapes. Contrast this with Flash (ActionScript 3.0) where immediately you are using complex objects with a display hierarchy built-in. […]
Happy Holidays! It’s been ages since I posted anything, mostly because I’ve been so busy teaching at UCA Farnham and Openlab Workshops. Here’s a little something for the holidays. The code is below, and the source image was courtesy of Jan Tik on Flickr.
Drawn Together at MakeArt2010
The opening reception at MakeArt in Poitiers, France last night was great – over 100 people, and enough participated in my Drawn Together project to animate the first 20 seconds of Chris McCormick’s energetic track “Sphereflake” twice over: