Category: blog

  • The Kitchen’s Augmented Reality Game

    testing (b)ar Originally uploaded by Kitchen Budapest Gabor Papp and the gang at Kitchen Budapest (that’s in Hungary, for all you geography-averse Americans out there) are prototyping an augmented reality game which looks fantastic. I really dig the chunky-but-glowy 3D horns! (Apparently done in Fluxus)

  • ICE_SNAKE==NOISE

    Recorded from a live performance.  My first audio-visual (not just visual) work in about 5 years.  Created for NOISE==NOISE and The Curiosity Collective’s JohnnyMass on 28 Dec. 2009.  Uses Fluxus & SuperCollider.

  • Smooth Hands

    hands-smooth-inner02 Originally uploaded by da mad pixelist I’ve been experimenting with extruded shapes, with the end goal of fabricating some interesting ones using a 3D printer at the University I teach at, University for the Creative Arts, Farnham (UK). So far, it has been a long learning process – first, making extrusions of my hands…

  • Uzman Haque & Adam Greenfield @ Space

    If architecture is a form of conversation between a space and its inhabitants, to paraphrase Usman Haque, then the conversation between Haque and Adam Greenfield at Space Studios in Hackney was practically Victorian in its flourishes and monumental aspirations. Like the massive ribcage of old steel forming the roof of St. Pancras rail station, this…

  • reaction-diffusion livedrawing

    reaction-diffusion livedrawing Originally uploaded by da mad pixelist I used claude’s reaction-diffusion shader that creates biological-growing patterns in realtime on some 3D drawn shapes in fluxus. Yum! rdex fluxus is open source (as is rdex!) and available here: code.google.com/p/rdex-fluxus/

  • Forking Claude’s rdex-client

    As part of MakeArt 2009’s theme, forking (taking someone’s code and altering it so it becomes a new project built on top of it), I’ve forked Claude Heiland-Allen’s (claudius maximus) excellent rdex-client into an open source fluxus project on googlecode. What this does is (from Claude’s site): rdex-client is an installation that explores in an…

  • MakeArt2009: Day 2

    Blogging from MakeArt 2009 in Poitiers, France. Tonight I’m watching presentations from IOhannes M. Zmölnig (AT), Gábor Papp & Agoston Nagy (HU), Wesley Smith (US). IOhannes’s talk was about software as “intelligent” agents, which boiled down to programming using Pd (involving visual boxes you connect by wiring together bungee-like “patch cords”) using visual objects.  What…

  • messing about with solid 3D geometry

    Just a sketch, playing with “extruded shapes” – basically, 3D geometry in a big long cheese log, doped up with some sinusoidal harmonics. Some code:

  • Featured on SketchPatch

    I’m proud to announce that the gang at SketchPatch.net were kind enough to make me the featured artist this month! For those of you who haven’t seen it, SketchPatch is a playground for Processing sketches, where you can create, edit, share, and copy others’ sketches.  All sketches on the site are Creative Commons  3.0 attribution…

  • Toad Circle particle system

    Click to Play Playing with a circular particle system based on a water simulation, done using Fluxus (http://pawfal.org/fluxus). Energy is tranferred between adjacent toads, so after time they start to bounce back and forth chaotically. Code: