Tag: openframeworks

  • Sound Spirals, Provocative Plastics, Oscilloscopes, Hands

    Sound Spirals, Provocative Plastics, Oscilloscopes, Hands

    I recently gave a talk at the Provocative Plastics conference at the Museum of Design in Plastics at the Arts University Bournemouth.   My presentation slides are online, and hopefully the video of the talk will be uploaded soon (as promised). Currently, The Sound Spirals are made with some custom software fast-prototyped in Processing (yes I…

  • ARToolKitPlus in Cinder

    UPDATE: THERE IS NOW A BETTER VERSION HERE   Well, there you go.  I decided not to use OpenFrameworks for my project, after all.  I think Cinder looks more promising.  So, I spent a few hours today getting to know Cinder, and porting the ARToolKitPlus example to it. This is my first attempt at a…

  • ARToolKitPlus in OpenFrameworks

    I’ve been working on an interesting project for early 2011 using augmented reality (AR) and Animata (from Kitchen Budapest). I’ve looked at using Processing for it, and Flash, but nothing really speaks to me as far as speed and reliability and flexibility of development.  So I looked into OpenFrameworks and ARToolKitPlus, which was recommended to…

  • Creative Pact Day 4

    So, today I didn’t do anything for the creative pact.  Marcus and I were doing some filming tests for his Tiny Dancer project, which involves a bunch of live tracing of people’s outlines while dancing. It’s written in OpenFrameworks (well, C++ really) and uses a serious amount of multi-threaded asynchronous queues so that it can…

  • Hand-waving-time-slices test

    Hand-waving-time-slices test Originally uploaded by da mad pixelist For an upcoming exhibition (my first solo exhibition) I’ve been working on a series of 5-7 new works, from interactive software to prints to sculpture. These tests are from a live capture of my hand opening and closing in front of a camera attached to the computer,…

  • livepainter free software

    I’ve been playing with this excellent program originally done by Josh Nimoy for an installation with GRL (Graffiti Research Labs). It’s a chunky, colorful, NYC-graffiti-style painting tool that works cross-platform and is open source. I’d been kicking around this idea in my head for awhile about creating a live performance painting tool, which isn’t exactly…